User Experience

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Question #01

When did we start to think about UX?
Wait... that's not the correct question.
Question #1

Why do we care about UX?

What are we going to talk about today?
  • Information Architecture
  • User Research
  • User's Psychology
  • Storytelling

Information Architecture

Definition:

Structural design of an information systems, interactive systems, and user experiences. The organization, search, and the navigation systems that help people to complete tasks, find what they need, and understand what they've found.
Wait! There's a better way to understand this topic!

Confusion

??????????????????????????????
Something needed to be done!
Information Architects and the...

Website Tree

Question #2
And then, something dramatic happened...

What?

Ups! Trouble...
Question #3

What is IA all about?

Organization

How to organize?

Flat x Deep

Flat or deep?

User Research

Understanding your product!
Question #4

In which stage of development should we use User Research?

Ok. Let's see how...

Methods? How?

x
Since we need ways to do it...

Let's meet them

User's Psychology

Why?

  • Why users prefer a website over another?
  • Why user clicks first this button than that one?
  • Why do people share my product?
  • Why one page design will be better then other?

Intuition

Understand the effect of your actions without use of reason

What makes a product intuitive?
But that's not all...

How?

What makes an experience?

Emotions

It all starts here
Gain
x Loss

What user does?

When I feel... ...I use
Lonely Facebook
Hungry Yelp, Grubhub
Unsure Google
Anxious Email
Lost GPS
Mentally Fatigued ESPN, E!

Motivation

Why people do things? And why others don't do what we want them to do?

Frameworks

1. BJ Fogg's Behavior Model

Behavior = Motivation + Ability + Triggers

Do it now!

2. Psychological Flow State

3. The Hook Model

The Habit Forming programs
Question #5

Name the keywords of User's Psychology

Storytelling

What history does your product tells?
  • Human's attention is a must-have
  • People can focus for 90min (max)
  • This is not about marketing!
“People think that stories are shaped by people. In fact, it’s the other way around.”

—Terry Pratchett, English fantasy author
Question #6

Which are the elements of a story?

  • What users are trying to achieve?
  • Who are the users?
  • How do you reflect the overall obstacles users must overcome?
  • What kind of approach will you take?
  • will the overall design pattern appear pleasant and predictable to users, moving them emotionally?
  • Which kind of design match the user: classic or modern?
  • Why your story will be memorable?

User Journey

and the Experience Mapping
What do you remember?

Peak-end rule

Example:
How do I apply storytelling?
Character

Plot + Conflict

Journey along the app

Environment

Where your story will fit?

Considerations